Specflow Step Definitions Explained

This is c# based Specflow Step Definitions tutorial will explore intricacies of step definitions. This post follows the beginner tutorial I wrote before. I will recommend that you go through that before reading this post. Step definitions look simple but they have lot of hidden power. So without wasting any more time, let us as… Read More »

Specflow beginner tutorial

This c# based Specflow beginner tutorial will just focus on fundamentals to get you off to a quick start. At the end of this post you will be having a working Specflow solution. I will be writing other posts on Specflow which will highlight different aspects of Specflow. As usual I will discuss the WHY… Read More »

Faking hardware using FakeItEasy

This post on Faking hardware using FakeItEasy is based on a simple premise. You should not suffer just because the function you are unit testing invokes some hardware. Writing hardware/device simulators used to be the way out. But with FakeItEasy, it is easy to fake your way out of this. So Let us see how… Read More »

Test builder pattern using fluent interface

This is a brief c# based tutorial on test builder pattern using fluent interface. It is one of the many ways we can tackle the problem of brittle tests. I will try to keep the example as real world as possible. As usual I will deal with the WHY before the HOW.

Microsoft Unity Tutorial

This Microsoft Unity tutorial will aim to make is easy for the uninitiated to work with Microsoft Unity. Unity is a dependency injection container. The best source for Unity remains the developer guide which is also available as a free eBook download. I will strongly recommend that you get a foundation on Inversion of Control(IoC)… Read More »

Dependency Inversion Principle Explained

This c# based Dependency Inversion Principle tutorial will try to explain this very simple (and important) principle in layman terms. It is often confused with “Dependency Injection“. Just to put things straight, “Dependency Injection” is one of the ways you can implement “Dependency Inversion Principle” in your code.

This project references NuGet package(s) that are missing on this computer.

The dreaded “NuGet Package Missing” error looks like this: error : This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. If you are on this page then there is a high chance that you have been stuck with the above error.

Unable to delete NuGet package on server

Today I was trying to clean up some old packages from the Nuget server. And this happened. Nuget delete command failed to delete packages from the Nuget Server. The nuget server I am talking about is the local one which I configured. Deletion was failing for me despite the documentation saying that is should succeed.

Composite Design Pattern Explained

This is tutorial is a C++ implementation of the Composite design pattern. This is one of the easier design pattern out there. Sometimes confused with “Prefer composition over Inheritance“. Yes, few people do get confused. In interview. There is not much to talk about. So I will as usual, jump immediately into the “WHY” followed… Read More »

Bridge Design Pattern Explained

This tutorial is a C++ implementation of the Bridge design pattern. This is one of the most confusing design pattern. This and the other patterns, namely Adapter, Proxy and Decorator design pattern have too much in common to confuse a simple soul. As usual I will first discuss the WHY and then later on the… Read More »