Category Archives: Software

This project references NuGet package(s) that are missing on this computer.

By | October 1, 2015

The dreaded “NuGet Package Missing” error looks like this: error : This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. If you are on this page then there is a high chance that you have been stuck with the above error.

Unable to delete NuGet package on server

By | September 29, 2015

Today I was trying to clean up some old packages from the Nuget server. And this happened. Nuget delete command failed to delete packages from the Nuget Server. The nuget server I am talking about is the local one which I configured. Deletion was failing for me despite the documentation saying that is should succeed.

Composite Design Pattern Explained

By | September 9, 2015

This is tutorial is a C++ implementation of the Composite design pattern. This is one of the easier design pattern out there. Sometimes confused with “Prefer composition over Inheritance“. Yes, few people do get confused. In interview. There is not much to talk about. So I will as usual, jump immediately into the “WHY” followed… Read More »

Bridge Design Pattern Explained

By | September 1, 2015

This tutorial is a C++ implementation of the Bridge design pattern. This is one of the most confusing design pattern. This and the other patterns, namely Adapter, Proxy and Decorator design pattern have too much in common to confuse a simple soul. As usual I will first discuss the WHY and then later on the… Read More »

Adapter Design Pattern Explained

By | August 22, 2015

In this tutorial we will implement Adapter design pattern using c++. And I will use the much denounced multiple inheritance in c++ too. Adapter design pattern is one of the easier design patterns. As usual, we will first discuss the “WHY” and then the “HOW”.

Proxy Design Pattern Explained

By | August 17, 2015

This tutorial is a C++ implementation of Proxy design pattern. In this brief example we will discuss the Proxy pattern, the need for it as well as how to go about implementing it. As usual, I will first start with the WHY and then the HOW of the Proxy design pattern.

FODY Commander and WPF Commands

By | August 7, 2015

This is a brief tutorial on using FODY Commander to implement WPF Commands. To better appreciate this, I will recommend just to have a look at this and this post I wrote on WPF Commands. The post I wrote before on WPF commands discuss the WHY part of WPF Commands. So I will not go… Read More »

WPF Custom Commands explained

By | July 30, 2015

In this tutorial I will discuss WPF custom commands and how to pass parameters to it. The sample used will be simple to understand and relate to. I will not be going into the deep gory details. Just a gentle push which I am sure will be enough to set you off on the slippery… Read More »

Writing Data Driven Tests using xUnit

By | July 24, 2015

This is going to be a short tutorial (now updated for xUnit 2) on how to go about writing data driven tests using xUnit. The samples used will be easy to understand and relate to. In case you are new to xUnit then all I will say is that xUnit is the next iteration for… Read More »

WPF MeasureOverride ArrangeOverride explained

By | July 22, 2015

This is a brief tutorial on WPF MeasureOverride ArrangeOverride functions. The details on these two are rather sketchy online and hence I decided to write this tutorial. So what are these methods? When do you need them? As usual I will start with WHY first and then discuss the HOW.