This post on Faking Getters and Setters of Properties using FakeItEasy will help you to configure the behavior of the properties of the objects you fake. This is not as apparent as the various techniques on configuring the behavior of the methods of the faked objects. Getters and Setters are as configurable as regular methods… Read More »
This post on Faking hardware using FakeItEasy is based on a simple premise. You should not suffer just because the function you are unit testing invokes some hardware. Writing hardware/device simulators used to be the way out. But with FakeItEasy, it is easy to fake your way out of this. So Let us see how… Read More »
There are many situations where you want to partially mock the class. You typically want to change the behavior of a single method in a class having many methods. So what you do is partial mocking. FakeItEasy and Partial Mocking go very well together.
Recently while writing unit tests for a device driver I came across a situation. I had to simulate the call to the device to wait for sometime and then throw an error and then check if I handled it properly. This helped. This configures the Start method (which in real life issues command to the… Read More »
I often find myself dealing with protected methods in the unit testing land. Now if the method is public then this works
A.CallTo(() => fakeObject.MethodUnderTest()).MustHaveHappened();
However when the method is protected then it does not fly. With FakeItEasy you have to take the different approach. A.CallTo(fakeObject).Where(x => x.Method.Name ==”MethodUnderTest”).MustHaveHappened(); And needless to say, the method under test… Read More »